Imagination Pilots Matte Animation decoder
[nihav.git] / nihav-game / src / codecs / mod.rs
1 use nihav_core::codecs::*;
2
3 macro_rules! validate {
4 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
5 }
6
7 #[cfg(feature="decoder_bmv")]
8 pub mod bmv;
9 #[cfg(feature="decoder_bmv3")]
10 pub mod bmv3;
11 #[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
12 pub mod futurevision;
13 #[cfg(feature="decoder_gdvvid")]
14 pub mod gremlinvideo;
15 #[cfg(feature="decoder_imax")]
16 pub mod imax;
17 #[cfg(feature="decoder_ipma")]
18 pub mod ipma;
19 #[cfg(feature="decoder_lhst500f22")]
20 pub mod lhst500f22;
21 #[cfg(feature="decoder_midivid")]
22 pub mod midivid;
23 #[cfg(feature="decoder_midivid3")]
24 pub mod midivid3;
25 #[cfg(feature="decoder_q")]
26 pub mod q;
27 #[cfg(feature="decoder_vmd")]
28 pub mod vmd;
29 #[cfg(feature="decoder_vx")]
30 #[allow(clippy::erasing_op)]
31 #[allow(clippy::identity_op)]
32 pub mod vx;
33
34 const GAME_CODECS: &[DecoderInfo] = &[
35 #[cfg(feature="decoder_gdvvid")]
36 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
37 #[cfg(feature="decoder_gdvvid")]
38 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
39 #[cfg(feature="decoder_bmv")]
40 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
41 #[cfg(feature="decoder_bmv")]
42 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
43 #[cfg(feature="decoder_bmv3")]
44 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
45 #[cfg(feature="decoder_bmv3")]
46 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
47 #[cfg(feature="decoder_fstaud")]
48 DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
49 #[cfg(feature="decoder_fstvid")]
50 DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
51 #[cfg(feature="decoder_imax")]
52 DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
53 #[cfg(feature="decoder_ipma")]
54 DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
55 #[cfg(feature="decoder_ipma")]
56 DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
57 #[cfg(feature="decoder_q")]
58 DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
59 #[cfg(feature="decoder_vmd")]
60 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
61 #[cfg(feature="decoder_vmd")]
62 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
63 #[cfg(feature="decoder_lhst500f22")]
64 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
65 #[cfg(feature="decoder_midivid")]
66 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
67 #[cfg(feature="decoder_midivid3")]
68 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
69 #[cfg(feature="decoder_vx")]
70 DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
71 #[cfg(feature="decoder_vx")]
72 DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
73 ];
74
75 /// Registers all available codecs provided by this crate.
76 pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
77 for decoder in GAME_CODECS.iter() {
78 rd.add_decoder(*decoder);
79 }
80 }