1 use nihav_core::codecs::*;
3 #[allow(unused_macros)]
4 macro_rules! validate {
5 ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
8 #[cfg(feature="decoder_arxel_vid")]
10 #[cfg(any(feature="decoder_beam_vbv",feature="decoder_beam_fcp"))]
12 #[cfg(feature="decoder_bmv")]
14 #[cfg(feature="decoder_bmv3")]
16 #[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
18 #[cfg(feature="decoder_gdvvid")]
20 #[cfg(feature="decoder_hl_fmv")]
22 #[cfg(feature="decoder_imax")]
24 #[cfg(feature="decoder_ipma")]
26 #[cfg(feature="decoder_lhst500f22")]
28 #[cfg(feature="decoder_midivid")]
30 #[cfg(feature="decoder_midivid3")]
32 #[cfg(feature="decoder_q")]
34 #[cfg(any(feature="decoder_smush_video", feature="decoder_smush_audio"))]
36 #[cfg(feature="decoder_vmd")]
38 #[cfg(feature="decoder_vx")]
39 #[allow(clippy::erasing_op)]
40 #[allow(clippy::identity_op)]
43 const GAME_CODECS: &[DecoderInfo] = &[
44 #[cfg(feature="decoder_gdvvid")]
45 DecoderInfo { name: "gdv-audio", get_decoder: gremlinvideo::get_decoder_audio },
46 #[cfg(feature="decoder_gdvvid")]
47 DecoderInfo { name: "gdv-video", get_decoder: gremlinvideo::get_decoder_video },
48 #[cfg(feature="decoder_arxel_vid")]
49 DecoderInfo { name: "arxel-video", get_decoder: arxel_vid::get_decoder },
50 #[cfg(feature="decoder_beam_fcp")]
51 DecoderInfo { name: "beam-fcp", get_decoder: beam::get_decoder_fcp },
52 #[cfg(feature="decoder_beam_vbv")]
53 DecoderInfo { name: "beam-video", get_decoder: beam::get_decoder_vbv },
54 #[cfg(feature="decoder_bmv")]
55 DecoderInfo { name: "bmv-audio", get_decoder: bmv::get_decoder_audio },
56 #[cfg(feature="decoder_bmv")]
57 DecoderInfo { name: "bmv-video", get_decoder: bmv::get_decoder_video },
58 #[cfg(feature="decoder_bmv3")]
59 DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
60 #[cfg(feature="decoder_bmv3")]
61 DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
62 #[cfg(feature="decoder_fstaud")]
63 DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
64 #[cfg(feature="decoder_fstvid")]
65 DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
66 #[cfg(feature="decoder_hl_fmv")]
67 DecoderInfo { name: "hl-fmv-video", get_decoder: hl_fmv::get_decoder },
68 #[cfg(feature="decoder_imax")]
69 DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
70 #[cfg(feature="decoder_ipma")]
71 DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
72 #[cfg(feature="decoder_ipma")]
73 DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
74 #[cfg(feature="decoder_q")]
75 DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
76 #[cfg(feature="decoder_smush_video")]
77 DecoderInfo { name: "smushv1", get_decoder: smush::get_decoder_video_v1 },
78 #[cfg(feature="decoder_smush_video")]
79 DecoderInfo { name: "smushv2", get_decoder: smush::get_decoder_video_v2 },
80 #[cfg(feature="decoder_smush_audio")]
81 DecoderInfo { name: "smush-iact", get_decoder: smush::get_decoder_iact },
82 #[cfg(feature="decoder_smush_audio")]
83 DecoderInfo { name: "smush-vima", get_decoder: smush::get_decoder_vima },
84 #[cfg(feature="decoder_vmd")]
85 DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
86 #[cfg(feature="decoder_vmd")]
87 DecoderInfo { name: "vmd-video", get_decoder: vmd::get_decoder_video },
88 #[cfg(feature="decoder_lhst500f22")]
89 DecoderInfo { name: "lhst500f22", get_decoder: lhst500f22::get_decoder },
90 #[cfg(feature="decoder_midivid")]
91 DecoderInfo { name: "midivid", get_decoder: midivid::get_decoder_video },
92 #[cfg(feature="decoder_midivid3")]
93 DecoderInfo { name: "midivid3", get_decoder: midivid3::get_decoder_video },
94 #[cfg(feature="decoder_vx")]
95 DecoderInfo { name: "vxaudio", get_decoder: vx::get_decoder_audio },
96 #[cfg(feature="decoder_vx")]
97 DecoderInfo { name: "vxvideo", get_decoder: vx::get_decoder_video },
100 /// Registers all available codecs provided by this crate.
101 pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
102 for decoder in GAME_CODECS.iter() {
103 rd.add_decoder(*decoder);