aac: clear M/S flags
[nihav.git] / nihav-game / src / codecs / bmv.rs
index e94fbaff2a28160dd8018e34c5dbf5781cf5e8e2..31fd8556f495d141d0529ed36a3fcd1d872516f3 100644 (file)
@@ -220,6 +220,12 @@ impl NADecoder for BMVVideoDecoder {
     }
 }
 
+impl NAOptionHandler for BMVVideoDecoder {
+    fn get_supported_options(&self) -> &[NAOptionDefinition] { &[] }
+    fn set_options(&mut self, _options: &[NAOption]) { }
+    fn query_option_value(&self, _name: &str) -> Option<NAValue> { None }
+}
+
 
 pub fn get_decoder_video() -> Box<dyn NADecoder + Send> {
     Box::new(BMVVideoDecoder::new())
@@ -299,6 +305,12 @@ impl NADecoder for BMVAudioDecoder {
     }
 }
 
+impl NAOptionHandler for BMVAudioDecoder {
+    fn get_supported_options(&self) -> &[NAOptionDefinition] { &[] }
+    fn set_options(&mut self, _options: &[NAOption]) { }
+    fn query_option_value(&self, _name: &str) -> Option<NAValue> { None }
+}
+
 pub fn get_decoder_audio() -> Box<dyn NADecoder + Send> {
     Box::new(BMVAudioDecoder::new())
 }
@@ -308,14 +320,15 @@ mod test {
     use nihav_core::codecs::RegisteredDecoders;
     use nihav_core::demuxers::RegisteredDemuxers;
     use nihav_codec_support::test::dec_video::*;
-    use crate::game_register_all_codecs;
+    use crate::game_register_all_decoders;
     use crate::game_register_all_demuxers;
+    // samples from: https://samples.mplayerhq.hu/game-formats/bmv/
     #[test]
     fn test_bmv_video() {
         let mut dmx_reg = RegisteredDemuxers::new();
         game_register_all_demuxers(&mut dmx_reg);
         let mut dec_reg = RegisteredDecoders::new();
-        game_register_all_codecs(&mut dec_reg);
+        game_register_all_decoders(&mut dec_reg);
 
         test_decoding("bmv", "bmv-video", "assets/Game/WILDCAT.BMV", Some(40), &dmx_reg, &dec_reg,
                       ExpectedTestResult::MD5([0x9e91bb16, 0xc1edafc9, 0x4ef3171f, 0x0f3f6181]));
@@ -325,7 +338,7 @@ mod test {
         let mut dmx_reg = RegisteredDemuxers::new();
         game_register_all_demuxers(&mut dmx_reg);
         let mut dec_reg = RegisteredDecoders::new();
-        game_register_all_codecs(&mut dec_reg);
+        game_register_all_decoders(&mut dec_reg);
 
         test_decoding("bmv", "bmv-audio", "assets/Game/PERFECT.BMV", None, &dmx_reg, &dec_reg,
                       ExpectedTestResult::MD5([0x90b9ace4, 0x5fc19938, 0x7f534560, 0x32589cdf]));