split configuration for audio and video SMUSH decoders
[nihav.git] / nihav-game / src / codecs / mod.rs
index d54abb6e3f6aa7271ef424d76d3689121f5828c9..c75e26324cd78fcd1267058f531abe3d23a09d4b 100644 (file)
@@ -1,5 +1,6 @@
 use nihav_core::codecs::*;
 
+#[allow(unused_macros)]
 macro_rules! validate {
     ($a:expr) => { if !$a { println!("check failed at {}:{}", file!(), line!()); return Err(DecoderError::InvalidData); } };
 }
@@ -8,14 +9,24 @@ macro_rules! validate {
 pub mod bmv;
 #[cfg(feature="decoder_bmv3")]
 pub mod bmv3;
+#[cfg(any(feature="decoder_fstvid",feature="decoder_fstaud"))]
+pub mod futurevision;
 #[cfg(feature="decoder_gdvvid")]
 pub mod gremlinvideo;
+#[cfg(feature="decoder_imax")]
+pub mod imax;
+#[cfg(feature="decoder_ipma")]
+pub mod ipma;
 #[cfg(feature="decoder_lhst500f22")]
 pub mod lhst500f22;
 #[cfg(feature="decoder_midivid")]
 pub mod midivid;
 #[cfg(feature="decoder_midivid3")]
 pub mod midivid3;
+#[cfg(feature="decoder_q")]
+pub mod q;
+#[cfg(any(feature="decoder_smush_video", feature="decoder_smush_audio"))]
+pub mod smush;
 #[cfg(feature="decoder_vmd")]
 pub mod vmd;
 #[cfg(feature="decoder_vx")]
@@ -36,6 +47,26 @@ const GAME_CODECS: &[DecoderInfo] = &[
     DecoderInfo { name: "bmv3-audio", get_decoder: bmv3::get_decoder_audio },
 #[cfg(feature="decoder_bmv3")]
     DecoderInfo { name: "bmv3-video", get_decoder: bmv3::get_decoder_video },
+#[cfg(feature="decoder_fstaud")]
+    DecoderInfo { name: "fst-audio", get_decoder: futurevision::get_decoder_audio },
+#[cfg(feature="decoder_fstvid")]
+    DecoderInfo { name: "fst-video", get_decoder: futurevision::get_decoder_video },
+#[cfg(feature="decoder_imax")]
+    DecoderInfo { name: "fable-imax", get_decoder: imax::get_decoder },
+#[cfg(feature="decoder_ipma")]
+    DecoderInfo { name: "ipma", get_decoder: ipma::get_decoder },
+#[cfg(feature="decoder_ipma")]
+    DecoderInfo { name: "ipma2", get_decoder: ipma::get_decoder_v2 },
+#[cfg(feature="decoder_q")]
+    DecoderInfo { name: "legend-q-video", get_decoder: q::get_decoder },
+#[cfg(feature="decoder_smush_video")]
+    DecoderInfo { name: "smushv1", get_decoder: smush::get_decoder_video_v1 },
+#[cfg(feature="decoder_smush_video")]
+    DecoderInfo { name: "smushv2", get_decoder: smush::get_decoder_video_v2 },
+#[cfg(feature="decoder_smush_audio")]
+    DecoderInfo { name: "smush-iact", get_decoder: smush::get_decoder_iact },
+#[cfg(feature="decoder_smush_audio")]
+    DecoderInfo { name: "smush-vima", get_decoder: smush::get_decoder_vima },
 #[cfg(feature="decoder_vmd")]
     DecoderInfo { name: "vmd-audio", get_decoder: vmd::get_decoder_audio },
 #[cfg(feature="decoder_vmd")]
@@ -55,6 +86,6 @@ const GAME_CODECS: &[DecoderInfo] = &[
 /// Registers all available codecs provided by this crate.
 pub fn game_register_all_decoders(rd: &mut RegisteredDecoders) {
     for decoder in GAME_CODECS.iter() {
-        rd.add_decoder(decoder.clone());
+        rd.add_decoder(*decoder);
     }
 }