return;
}
if (x > 0) && (y > 0) {
- let a = ((4 - x) * (4 - y)) as u16;
- let b = (( x) * (4 - y)) as u16;
- let c = ((4 - x) * ( y)) as u16;
- let d = (( x) * ( y)) as u16;
+ // 3,3 case is the same as 3,2 for some reason
+ let ymod = if (x == 3) && (y == 3) { 2 } else { y };
+ let a = ((4 - x) * (4 - ymod)) as u16;
+ let b = (( x) * (4 - ymod)) as u16;
+ let c = ((4 - x) * ( ymod)) as u16;
+ let d = (( x) * ( ymod)) as u16;
for _ in 0..h {
for x in 0..w {
dst[didx + x] = ((a * (src[sidx + x] as u16)